Today i worked on The Delivery Guy for WIGT... and a card game concept i mentioned the other day.
So far I thought of these skills for the Deliveryman:
Dropping a crate (Dmg in AoE)
Delivering a Pizza (Restore HP)
Water Jug Roll (Line Dmg and AoE explosion)
Throw Letters (Cone AoE)
Milk Delivery (Restore MP)
Deliver Goods This one is supposed to be more like a small parcel...maybe Armor...maybe additional ammo for modes where ammo is used
Air Mail (escape) Allies in an AoE will get stamps on their heads and the deliveryman along with the affected allies will be dropped in a crate elsewhere designated by the deliveryman. A shadow of a plane should show and there should be AoE damage where the crate lands.
Newspaper Delivery (Decoy)
I also thought about the idea that in games like geometry wars, you can circle the enemies until they're one big blob that's easy to escape - i call it the circle effect for now. How can that effect be avoided/countered from a game programmer/designer perspective? My first thought was to make it so that the player and the enemies were the same speed for the most part. Some enemies and some players will have varying speeds though due to buffs or enemy type. Perhaps this is a fix.
Started working on the Free For All Card Battle and it seems to work, but i need to assign values to cards or else the info gets lost in my head- the numbers and values and things.
2 x 3 Attack right
3 x 3 Attack right
4 x 3 Attack right
5 x 3 Attack right
6 x 3 Attack Left
7 x 3 Attack Left
8 x 3 Attack Left
9 x 3 Attack Left
10's can be reverses
J can be skips
Q can be shield
K can be Attack any
A can be attack any also perhaps
All hearts 2-9 will be heals. 10-A will be like the other 10-A's. Hearts can be used to bring players back into the game.
So in this game, the players go one after another placing a card that will attack one of their potential enemies or fortify themselves or others.
-2-5 cards attack the person to the right of the player. 6-9 cards attack the person to the left of the player.
-The 10 cards can be used to reverse the turn order of the game.
-Jack cards will cause the next player to be skipped.
-The Queen Cards can be placed as a shield to block one hit from one direction - Left, right, or other depending on the player's choice.
-King and Ace cards will let a player attack someone that is either to their left, right, or beyond the person to either side (if there are more than 3 or 4 players)
The players can play one card at a time and pull a card after playing one.
The last player standing wins.
I guess the positioning of the for HP cards doesnt matter much... but i like the setup I chose. It kinna made me think about scorpions...
This will be all for this post. I hope I have more ideas for the next one~
I almost forgot about the idea of a game where you shoot the bullets that are being shot at you. "Bullet Shooter" or "Bullet Killer". Ace marksman wanted or something. shoot the bullets coming at you for a high score- shoot the guy shooting at you to finish the round/match. This kind of falls in line with my vs shooter I want to make. This game idea came from the idea that some enemies in WIGT will shoot projectiles and will need to be able telegraph their shots so players can dodge them...or maybe just use slower bullets.
So far I thought of these skills for the Deliveryman:
Dropping a crate (Dmg in AoE)
Delivering a Pizza (Restore HP)
Water Jug Roll (Line Dmg and AoE explosion)
Throw Letters (Cone AoE)
Milk Delivery (Restore MP)
Deliver Goods This one is supposed to be more like a small parcel...maybe Armor...maybe additional ammo for modes where ammo is used
Air Mail (escape) Allies in an AoE will get stamps on their heads and the deliveryman along with the affected allies will be dropped in a crate elsewhere designated by the deliveryman. A shadow of a plane should show and there should be AoE damage where the crate lands.
Newspaper Delivery (Decoy)
I also thought about the idea that in games like geometry wars, you can circle the enemies until they're one big blob that's easy to escape - i call it the circle effect for now. How can that effect be avoided/countered from a game programmer/designer perspective? My first thought was to make it so that the player and the enemies were the same speed for the most part. Some enemies and some players will have varying speeds though due to buffs or enemy type. Perhaps this is a fix.
Started working on the Free For All Card Battle and it seems to work, but i need to assign values to cards or else the info gets lost in my head- the numbers and values and things.
2 x 3 Attack right
3 x 3 Attack right
4 x 3 Attack right
5 x 3 Attack right
6 x 3 Attack Left
7 x 3 Attack Left
8 x 3 Attack Left
9 x 3 Attack Left
10's can be reverses
J can be skips
Q can be shield
K can be Attack any
A can be attack any also perhaps
All hearts 2-9 will be heals. 10-A will be like the other 10-A's. Hearts can be used to bring players back into the game.
So in this game, the players go one after another placing a card that will attack one of their potential enemies or fortify themselves or others.
-2-5 cards attack the person to the right of the player. 6-9 cards attack the person to the left of the player.
-The 10 cards can be used to reverse the turn order of the game.
-Jack cards will cause the next player to be skipped.
-The Queen Cards can be placed as a shield to block one hit from one direction - Left, right, or other depending on the player's choice.
-King and Ace cards will let a player attack someone that is either to their left, right, or beyond the person to either side (if there are more than 3 or 4 players)
The players can play one card at a time and pull a card after playing one.
The last player standing wins.
I guess the positioning of the for HP cards doesnt matter much... but i like the setup I chose. It kinna made me think about scorpions...
This will be all for this post. I hope I have more ideas for the next one~
I almost forgot about the idea of a game where you shoot the bullets that are being shot at you. "Bullet Shooter" or "Bullet Killer". Ace marksman wanted or something. shoot the bullets coming at you for a high score- shoot the guy shooting at you to finish the round/match. This kind of falls in line with my vs shooter I want to make. This game idea came from the idea that some enemies in WIGT will shoot projectiles and will need to be able telegraph their shots so players can dodge them...or maybe just use slower bullets.
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