Today was a crappy day at work, but at least I got some ideas down and I'll be working a night shift soon which should give me more time to think.
Today's thoughts were about being able to size up your opponents before fighting them, Healing ideas, and EXP ideas and questions.
So I want players to be able to see how strong their enemies are.
This might come down to technology like DragonBall Z's Scouters, or maybe something like how the characters could get an idea of how strong someone was just by looking at them. I like the second idea and I like to call it Fighter's Sense for the sake of the game.
So with this fighter's sense, I'd like the player to be able to get information about an enemy on screen. I think This sense might grow stronger with more INT where initially, you'll be able to only see their level. With more Intelligence, they'll be able to get more information like the levels of their limbs and the rest of their stats.
I'd like the Fighter's Sense to be something that can be turned on while on the world map - but you stop when you turn it on. When initiated, the screen will be colored differently, and Levels will be shown over opponents' heads. although you are stopped, you'll be able to move a cursor over the other fighters so they can be selected and more information can be shown about them. With enough INT, it'll show nearly everything you want to know save their attacks.
Self Healing. I've been thinking about this idea for a while, and I started thinking more about it because there are often enemies that self heal and it's a real pain. The way I look at it, if the enemies can do it, the player should be able to do it also. Especially in a game like this where they're all fighters. The difference being the amount of skill they have. For now, I have decided that healing will come from the body. I was thinking the body could heal every limb 10% of its(the body's) level + a percentage of the player's INT. probably 50% of the player's INT.
Body Level 10
INT: 10
Amount Healed per turn: Body Level (10) + 50% of INT (5) = 15HP healed.
Assuming a limb would gain 20 HP per level and is now level 9, each limb could have around 180 HP... seems fair for now...we shall see.
I haven't gone over this yet, but with that rate of healing, it'd really be quite a miniscule amount compared to the amount of HP the limbs would be growing. Currently, I have an idea of them growing anywhere from 10HP-40HP per level depending on the style of combat the hero is studying. The healing rate could be quite useless. So I'm now considering lowering the HP gain per level to 1-4or5. More calculations need to be done, but that's the idea for now.
Thinking about the growth of the limbs probably led to the tangent of thinking about EXP distribution. I want the limbs to get EXP per hit. Be it hit given, or hit received. I don't know if i want missed attacks to give EXP. Starting at the low level of things, I was thinking getting to level 2 could be 10EXP needed and each hit and miss would be 2XP which would cause the player to level up in the first match no matter what.
(Which now leads me to the though of how EXP would go in the case of a loss....)
I don't know what kind of leveling curve would be appropriate for such a leveling system. I now notice that 10 is probably too low if taking damage and giving damage both give EXP. But it's just a concept, so this is all subject to change. It'll likely be 30EXP or so. who knows.
For a bit I entertained the thought of limbs leveling up in battle and asked other questions relating to the thought:
Should the limbs also heal if they leveled in battle?
Should Overall levels be gained in battle?
Should gaining an overall level in battle heal more than gaining a limb level?
I stopped entertaining the thought and simply decided all levels will be gained post battle.
I also expanded a tiny bit more realizing that if this game were to go multi-player, it'd likely be a vs mode. And that would be garbage if there werent restrictions in place.
I could only think of these restrictions:
Level
Weight
Style
They will likely have to mix as well.
I will sleep now and hopefully think of more things tomorrow.
Today's thoughts were about being able to size up your opponents before fighting them, Healing ideas, and EXP ideas and questions.
So I want players to be able to see how strong their enemies are.
This might come down to technology like DragonBall Z's Scouters, or maybe something like how the characters could get an idea of how strong someone was just by looking at them. I like the second idea and I like to call it Fighter's Sense for the sake of the game.
So with this fighter's sense, I'd like the player to be able to get information about an enemy on screen. I think This sense might grow stronger with more INT where initially, you'll be able to only see their level. With more Intelligence, they'll be able to get more information like the levels of their limbs and the rest of their stats.
I'd like the Fighter's Sense to be something that can be turned on while on the world map - but you stop when you turn it on. When initiated, the screen will be colored differently, and Levels will be shown over opponents' heads. although you are stopped, you'll be able to move a cursor over the other fighters so they can be selected and more information can be shown about them. With enough INT, it'll show nearly everything you want to know save their attacks.
Self Healing. I've been thinking about this idea for a while, and I started thinking more about it because there are often enemies that self heal and it's a real pain. The way I look at it, if the enemies can do it, the player should be able to do it also. Especially in a game like this where they're all fighters. The difference being the amount of skill they have. For now, I have decided that healing will come from the body. I was thinking the body could heal every limb 10% of its(the body's) level + a percentage of the player's INT. probably 50% of the player's INT.
Body Level 10
INT: 10
Amount Healed per turn: Body Level (10) + 50% of INT (5) = 15HP healed.
Assuming a limb would gain 20 HP per level and is now level 9, each limb could have around 180 HP... seems fair for now...we shall see.
I haven't gone over this yet, but with that rate of healing, it'd really be quite a miniscule amount compared to the amount of HP the limbs would be growing. Currently, I have an idea of them growing anywhere from 10HP-40HP per level depending on the style of combat the hero is studying. The healing rate could be quite useless. So I'm now considering lowering the HP gain per level to 1-4or5. More calculations need to be done, but that's the idea for now.
Thinking about the growth of the limbs probably led to the tangent of thinking about EXP distribution. I want the limbs to get EXP per hit. Be it hit given, or hit received. I don't know if i want missed attacks to give EXP. Starting at the low level of things, I was thinking getting to level 2 could be 10EXP needed and each hit and miss would be 2XP which would cause the player to level up in the first match no matter what.
(Which now leads me to the though of how EXP would go in the case of a loss....)
I don't know what kind of leveling curve would be appropriate for such a leveling system. I now notice that 10 is probably too low if taking damage and giving damage both give EXP. But it's just a concept, so this is all subject to change. It'll likely be 30EXP or so. who knows.
For a bit I entertained the thought of limbs leveling up in battle and asked other questions relating to the thought:
Should the limbs also heal if they leveled in battle?
Should Overall levels be gained in battle?
Should gaining an overall level in battle heal more than gaining a limb level?
I stopped entertaining the thought and simply decided all levels will be gained post battle.
I also expanded a tiny bit more realizing that if this game were to go multi-player, it'd likely be a vs mode. And that would be garbage if there werent restrictions in place.
I could only think of these restrictions:
Level
Weight
Style
They will likely have to mix as well.
I will sleep now and hopefully think of more things tomorrow.
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