So in a game where Sumo wrestling is a style of battle, weight would then be a logical factor. So I consider some things and start talking about others in this post. There's also a small bit about counterattacks.
Showing posts with label Style Progression. Show all posts
Showing posts with label Style Progression. Show all posts
Saturday, March 19, 2011
Monday, March 14, 2011
FAITA Concepts and questions Part 1

This idea was strongly influenced by Xenogears, Hybrid Heaven, and Valkyrie Profile among other games.
The idea is that this will be a turn based RPG that will be more about the fighting styles and heavy on the use of combos.
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