Showing posts with label Style Progression. Show all posts
Showing posts with label Style Progression. Show all posts

Saturday, March 19, 2011

FAITAR Questions and Concepts 4: Weight, Inanimate Enemies, and Style Levels

 So in a game where Sumo wrestling is a style of battle, weight would then be a logical factor.  So I consider some things and start talking about others in this post.  There's also a small bit about counterattacks.


Monday, March 14, 2011

FAITA Concepts and questions Part 1




This idea was strongly influenced by Xenogears, Hybrid Heaven, and Valkyrie Profile among other games.
The idea is that this will be a turn based RPG that will be more about the fighting styles and heavy on the use of combos.