Showing posts with label FAITAR. Show all posts
Showing posts with label FAITAR. Show all posts

Tuesday, March 29, 2011

WIGT progress and a single FAITAR idea


I know he's not a barber, but let's make him one sans glasses + mustache - doofy smile.

Longer uglier skirt and some glasses and darker red hair like Dexter's.  That is what I imagine.  A different smile also.  This could be the teacher. 


Come the end of the day I was having trouble recalling any progress I might've made toward games.  Fortunately, I wrote down most of the day's ideas in a notepad that i rediscovered under some windows on my desktop.

Here they are:


Saturday, March 26, 2011

FFA Card Game ideas and FAITAR concept

it was my birthday on the 25th and hardly if any ideas came to me that day.  Such a disappointment.
 In FAITAR, I guess the hero could take guidance from his "Fighter's Spirit" which could be like his gut instinct personified.

Here are some other ideas:


Saturday, March 19, 2011

FAITAR Questions and Concepts 4: Weight, Inanimate Enemies, and Style Levels

 So in a game where Sumo wrestling is a style of battle, weight would then be a logical factor.  So I consider some things and start talking about others in this post.  There's also a small bit about counterattacks.


Monday, March 14, 2011

FAITAR?


I guess the basics of what a limb's stats would look like.  Up next to the level I could probably put the status  - Good, Broken,  Bleeding, w/e
I guess I'll also start putting a signature or something in the pics.  how ... corporate. blech.



I might have to rename my game because FAITA is another organization
This post will be more about the battle user interface.



such a skinny man.  I have another set of him in different clothes and with bigger arms, but i don't think that's as endearing of a character.


FAITA Concepts and questions Part 4


So I guess I'll do my brainstorming that isn't on a notepad in an open text thing on here and i'll try to keep making picture concepts to post at the same time